Basement Shadowrun

the hangover

Clive: isn’t she like really inebriated? She’s got some good reflexes for a chick with a dick in her mouth.

Posted by 11 Bravo

Nothing better than waking up with a foul hangover on a gurney in a hospital gown. The really sad thing is I think this had happened to me before. Anyhow looks like we were picked up by the Tir police and chained to these hospital beds in an unused wing of the public hospital. I broke my restraints and got the other guys out, but perses must’ve got a double dose of whatever they used. Heard voices outside the next room so we scrambled for cover when the nurse walked through. She realized something was wrong and scampered back out. I rushed through the door, knocking her on her face and surprising the pair of Portland PD cops who were looking over all of our gear. I grabbed the one with a clipboard put him in a chicken wing. The other one drew down on me and fired off a round. I guess they don’t train them like they used to.

In any event he didn’t hit either of us. alabaster had my back, rushing in to engage in a very sad display – tumbling around on the floor with the nurse. In any event she was out for a bit and the new guy we picked up joined the fray. Evidently pistols remortgage the, still had a bit of the standoff. We’ve got the door block and a little bit of the upper hand. After some negotiation back and forth with cops and regrettably they just let us out, Cordesman didn’t explain the mechanism for that. Alabaster used his brand-new drone when it got done freeze up quick draw McGraw, the zip tied together to hit all of them when the lease/patches found off those paladins.

We got our gear back in recorded Prince telling us at least a little of what it happened

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Domestic Tranquility pt 2

>>>Posted by ElevenBravo

Right. So we went to the Dog Soldiers and had a confab with their leader, Red Feather. Turns out these neo-Luddite, hippie, Amerinds primarily run cover for smugglers from the Tir to the SS and into Seattle. They knew we had the leader’s sister and of course wanted her back. They seemed a bit usually intransigent regarding the concept of ransom. Maybe they were so down on their luck they couldn’t pay a cred? Or maybe they just didn’t understand the time-honored tradition of ransoming – or appreciate the serious potential for their impending extermination.

Whatever. We had a discussion about potential nonmonetary arrangements, for the return of the sister. Perses wasn’t too keen on the idea, until he was reminded of the fact that he had over half million ¥ sitting in his account. Then things moved pretty swiftly and the spans and the shooters decided to have a summit. They asked us to broker the deal.

Scoped the place out to make sure there were many ambushes and everything was on the up and up. In fact, just to make things a little more enjoyable Prince Paris crashed the party. Both sides were arguing hellishly, again somehow unaware of their impending extermination, and things looked like they were going downhill. Then the Shooters’ madame proposed a ritual combat between champions for the two sides. She wanted me to be her champion. A bit pretentious I thought, but then the Prince jumped in and said he thought it was a great idea.

Now it was pretentious AND official.

The spans jumped right up and picked Perses to go against me. Of course.

So – we went at it. Seemed like forever, but the TACNET told me – when I woke up – that the whole thing barely lasted four seconds.

For damn sure going to get some electric insulation on my armor.

And now apparently the Prince has yet another job lined up for us.

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Domestic Tranquility

Prince Parris has a mission for Team Overkill, but that mission is usurped by a vendetta. The prince’s rally in the park gets interrupted by a drive by. Everyone freaks out about the random bystanders caught in the crossfire. In Seattle, we call this “Tuesday.”

Parris is pissed about petty gangs chucking bullets down the streets of Peaceful Portland. He wants the fighting stopped. Use diplomacy or any means necessary, says the frenzied Prince, which, to Team Overkill, means use deadly force unless we can personally benefit from talking after which point we will use deadly force anyway.

Who is the omniscient narrator who understands this team’s motivations so well?
>>>ElevenBravo

There are four street gangs involved in this job fair, the ‘runners learn from Parris’s trusted VP of corporate analogy, Mr. Horn. In one reserved in advance boardroom, you have the dwarven Sons of Gimli and their female allies, the Shooters. In the other boardroom is the native Dog Soldiers backed up by the Shooters biggest enemy the… somethings. The Spans? What the fuck does that even mean? Even as orc street gang names go, you have to admit that is fucking stupid.

I agree entirely
>>>ElevenBravo

Alabaster, Parish, and Perses decide to check out the Son’s of Gimli’s clubhouse and set up some reconnaissance. While their driver, Mr. Johnson, idles the SUV out front, TO decides to go in for a drink, which is code for “go in and try to extort the gang for protection money.” That pretty much fails, but the ’runners did identify the leader and his girlfriend, a hot elf lassy named Smiles-With-The-Sun. Armed with a fury (that from the outside, kinda looks like a temper tantrum, just sayin)

Please don’t ask me to weep for the deaths of a bunch of gangbanging murderers who are a blight on society.
>>>ElevenBravo

the Team resolves to leave and then come in again, this time under the covering fire of one of Alabaster’s rotodrones. That ended poorly for the Sons as they were flashbanged and shot to a man, either during the fight, or afterwards when Alabaster returned to execute the prisoners as they lie bound in a storeroom. They got their licks in though, and Perses will be pulling slugs out of his gut this evening while the rest of the team does whatever they have planned for Smiles-With-The-Sun.

That’s right, Team Overkill somehow avoids killing Smiles-With-The-Sun,

pure accident
>>>ElevenBravo

who, they found out earlier, is the sister of Red Feather, the leader of the Dog Soldiers, and the Juliet in this remake of that Romeo & Juliet movie (not to be confused with the Romeo & Juliet Shadowrun mission which is in no way associated with this session summary). They decide it is in their own best interest to bind up the girl, gag her, and keep a taser in her back to make sure she stays unconscious while they pile into the SUV and bring her back to their hotel room…

Yeah.

Main question . . . is she a mage?
>>>ElevenBravo

Guys, this is where we see about planning our next move
>>>ElevenBravo

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Hopping the Fence

Rook = dick

some 405 hellhounds attacked our trucks.
I grenadiered the left flank spattering one and causing another to ditch. the shot the last 2 I could see with my mg.
Perses splattered a half dozen with his MG on suppression fire and the rest backed off.

Parish 1 helicopter/1 assist/3 gangers
Perses 1 assist/4 gangers/

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Ancient Pawns
Not ancient prawns

Lughaidh tells you to lay low for a few months due to heat from blood mages and ATS. You have time for R&R, put in a few orders for equipment, get your new equipment, and still have time to spare. You all have level 110 World of Warcraft 7 paladins by the time your links buzz. Surprisingly, it’s Rourke’s grizzled mug that lights up your screens and promises an end to the monotony.

“‘Team Overkill?’ Seriously? No wonder why everyone in Seattle wants you dead. Well, not quite everyone. How would you like a chance to keep your skills sharp, let someone else take the blame for whatever carnage you cause, AND make some new friends in the process? Oh, and money. There’s money involved, too.”

Carnage piques your interest at least as much as money, so you’re in. Rourke provides the details:

“Mr. Johnson is an Ancient hotshot named Belial. They’re putting on some sort of elf ritual game thing tonight at the Daisy Chain in Tarislar. Get there at 11pm and they’ll fill you in. Belial tells me that whatever you do, it won’t be pinned on you unless you get stupid about it. That’s why I thought of you guys.”

Lot bows out. His bags are packed and he’s ready to beat feet, but he tells you a connection of his will take his spot on the run. A soldier named Parish he did a few runs with awhile back.

You get to the Daisy Chain to find this Parish already there. You meet Belial and he lays out the game: You’re his proxies in a scavenger hunt. You have an hour to hit up to five places and let the Ancients have the credit. Targets are a Humanis Policlub clubhouse, a Spikes bar, Skraacha orcs at an Underground entrance, some pimp dwarf and his drugged out girls, and, finally, an autotruck heading through the neighborhood at about 12:45. The catch is you’ll be competing against a group of Laesa elfs representing the current Ancient’s leader, Sting. If you win, Belial gets the Ancients as a birthday present. You lose… Well, don’t lose.

Before heading out, Perses gives the Laesa crew a goodwill present of a nausea grenade through door of their rover. You peel out as the elfs scurry about opening doors in an attempt to air the vehicle out.

First stop is the dwarf pimp, Jimmy the Chin, over in the Crime Mall. Perses plays John long enough to confirm Jimmy’s most recent acquisition, a 14 year old elf kid, was present and accounted for. After that, the team closes up shop for Jimmy and his brother Billy. Permanently. Finding the Chin’s van nearby, the team loads up the girls and sends them home to Belial via pilot program.

Next destination is the Humanis racists. Their plan to chuck TNT through the door goes sour when Gyoza scuffs some gravel, alerting a roof racist that something going down. Parish and Perses take the back door, while Ceana whips the ride around in preparation for the inevitable fireworks. Gyoza gets inside just in time to count bodies, since Parish and Perses made better time. Parish grabs whatever hoods he can carry, Perses grabs their flag, and Gyoza sets the bomb. As the team speeds off toward their next destination, they are treated to rear view mirror full of explosions.

The team determines they have enough time to hit the Spikes bar before tracking down the autotruck. Their plan to crack that nut with a rocket and followup with grenades to make mincemeat of those troll Spikes is pretty near foolproof… if not for what goes around comes around. The Laesa crew left a present for the team in the form of a strand of monofiliment cable stretched across the street. Gyoza at the helm loses all four tires and skids out of control, coming to rest against a building across the street from the bar. Their rover essentially useless, the team nabs the Spikes motorcycles, but not before busting open the Twisted Tusk anyway. Seems they were beat getting there, as their targets had already met their demise and been stripped of their horns. Determined to get some trophies, Gyoza and Ceana remove the trolls of the last of their dignity before heading out to intercept the autotruck.

Team Overkill is late to the party as the Laesa crew already have a man on the truck ready to take over. Through a combination of grenades and compulsion, Parish and Ceana work together to divert the majority of the Laesa team, sending them speeding down some side road. Gyoza manages to gain access to the cab and control of the truck, but the remaining elf doesn’t give up without a fight. He places a boot in Gyoza’s face, causing the dwarf to slam on the brakes. Parish just manages to avoid slamming into the back of the truck, and he ditches the bike to aid Gyoza. The street sam, it seems, has everything under control, zapping the Laesa elf into sweet slumber. Tossing the elf to the side of the road, Parish takes control of the truck, and they speed to victory at the Daisy Chain.

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The Bowels of Castle Munchmaussen

The team started planning a bit from their overwatch, then Perses decided to get going. he sneaked across the valley and scaled the cliff, climbing the wall. Lord Zero tried to trick the bad guys into leaving the castle, but instead, they went out onto the battlements, looking for trouble. Lot joined the fray by mind controlling a squad of SS troops causing them to fire on their allies. During the friendly fire-firefight, Perses reached the top of the castle wall and began slicing and dicing. The remaining SS troops recognized the threat and drove him to cover with their fusillade.

That’s when the Panzer arrived, screaming over the castle ramparts and shredding SS troopers with cannon and machine gun fire. The survivors went for cover in one of the towers. Perses chases them down, crossing the yard and dashing into the front door of the keep. there were a lot of muzzle flashes and Perses walked out with smoking barrels, leaving behind a room full of corpses.

The team headed downstairs, encountering Herr Oberst and Herr Book. Lot’s Elemental proved the stronger, and the room was cleared. The team then discovered that the Germans had been tunneling into the wall of the basement and that beyond was a carved limestone tunnel leading deeper into the hill. They decided to explore, following a long winding ramp leading ever downward. when in finally leveled out, it opened into a large cavern lit by a bluinsh green light emanating from a large crystal formation in the center of the cavern. Coiled around it was a mound of bliush scales – over 50 meters of western dragon, looking right at the team. It is apparently content to continue to slumber here. It also refused to give its name.

otherwise the castle is secure, Kenna can plant the device and you can all go home-ish.

After leaving the dragon’s den, you head back upstairs, kenna places the second device. at midnight you are teleported back to 2052, about a week before the rest of yourselves actually arrive. the baron greets zero as a long lost cousin, but is apparently dissatisfied that he is not a troll. you wine and dine for a bit. Goldi informs the baron that a muckity-muck from Aztechnology has requested a visit. However he doesn’t show up for his appointment a few days later. There is word of a new set of small scale rebellions to the north. A few days after that, every one is laid low with a combination of dysentery and the bends. it lasts several days. the baron does not make it. Goldi calls the lawyers and gets the ball moving on the succession.

Kenna herds every one together and heads back to Seattle, with the book. The Johnson cuts loose 40k cred for everyone. The following midnight the team returns to the parking garage. they are whisked back to 2072, where they are met by a goblin. “come quickly . . this place is watched.” he ushers them out and takes them on a tour of Puyallup. about 20 minutes later, some pyrotechnics occur behind them. “I think we are clear now. the master says you are watched by the blood mages. He has arranged a place to stay here. you should lay low for a while, until things cool off.”

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Back to the Castle - Back to the Future?

The team has returned to the castle of Baron von Munchmausen at approximately 0200 hours, June 8, 1944. They have brought the Panzer to rest on a small plateau over 3 km from the castle. There is no footpath to their current position. They have arrived at approximately 30% fuel remaining and depleted ammunition particularly for the auto cannon. The team has launched both of the panzer’s drones for reconnaissance.

They have discovered that the castle is occupied by what appears to be a light company of SS. There are two major routes into the valley, a rail route to the north and a road to the east. Each of these appear to be guarded by an MP platoon with light caliber towed antitank weaponry. The closest, the railway checkpoint is approximately 4 km from the castle. The road checkpoint is approximately 10 km from the castle.

The castle itself clearly has light antiaircraft batteries on at least two of the towers. The SS troopers also walk patrols and there appeared to be sandbags reinforcing the battlements, barbed wire limiting the approaches, and floodlights set up around the perimeter.

Lord zero has intercepted, and decoded, a transmission from the castle ostensibly directed to someone in Berlin directing the recipient to “tell the Fuhrer that we have nearly breached the inner sanctum. I believe we will have his prize shortly.”

Lot and Caenna both detect a lessening of the magic dead zone the closer they get to the castle.

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Day of Days

Day of Days Intro
Omaha beach 1

The Germans took the Panzer under heavy fire with machine guns, small arms, and mortars, but none of it was sufficient to pierce the hull’s armor. Z3R0 was scanning radio traffic and quickly decrypted the Allied fire control net. Caenna initiated contact with the remains of the infantry company to their left. Lot attempted to summon a spirit, but was worried that this magic dead world would have no spirits. Meanwhile Alabaster turn the tank’s main gun on the bunkers, chewing into the 2 m thick reinforced concrete and shrouding the bunker in clouds of dust and debris. Gyoza attempted to decoy some of the enemy gunners with his holo emitter, but its range was too short and the incoming fire to heavy to have any appreciable effect.

Caenna succeeded in making contact with SSG Smith, who then brought forward their senior NCO, SFC Stammel. Stammel was wounded but Caenna was able to heal him slightly, even in the oppressively magic dead environment. Likewise, Lot finally succeeded in calling a spirit. He sent his air elemental to manifest in the leftmost bunker as Alabaster shifted fire to the right one. Moments later the left bunker strobed with lightning and one German through himself out of the bunker rather than suffer electrocution. Throughout all of this, Alpha Company troops were shouting in elation and relief as the ‘top-secret tank’ stabbed beams of light at the enemy bunkers.

Once healed, SFC Stammel started calling for fire – and Lord Z3R0 worked his electronic magic to put his fire support calls to the top of the queue with the USS Nevada. The first shots went long but Z3R0 was using the tank’s sensors and his own TacNet program to calculate the fall of the shot and relevant variables. He sent SFC Stammel a new set of corrections and Stammel put in a second call for fire.

Lot sent his elemental to wreak havoc among the mortar tubes and Gyoza led half of the Alpha Company survivors up to the cliff base. He was able to plant some charges causing damage to the leftmost bunker but moments later, as he attempted to advance through the draw, his squad was taken under fire by another machine gun nest. he quickly dodged out of the way but a half-dozen of his men were cut down.

Meanwhile, back in the tank Alabaster had some of the soldiers working on the jammed louvers outside while he was tearing apart the access panels to the turbine in the back of the tank. Lot had taken over as primary gunner and the tank was almost fixed. A second round of fire came from the Nevada and Z3R0’s directions proved impeccable. Five 2000 (probably lighter – the Nevada had 14” guns) pound rounds slammed into the bluff detonating more than 8000 pounds of TNT and eradicating that whole side of the German defense.

Dog One was open.

Moments later Alabaster got the turbines up and running again, Gyoza hoofed it back to the tank and the wounded on board were debarked. Caenna apologized to the soldiers because that they were going deeper in enemy territory, not back to a hospital. The soldiers thanked them profusely for all their help – then the tank rose on pillars of air.

The tank screamed forward jumping over obstacles and was confronted with a pair of Pzkw IV’s. They were older models with short-barreled 50 mm guns, but a direct hit might cause damage and they began to traverse their turrets . . .
But the Komet simply screamed past them, quickly reorienting itself on its attitude thrusters pouring 20 mm depleted uranium shells into the weaker rear panels of the Panzers. One started smoking and the other’s turret blew clear off as the ammunition inside exploded. As a parting gift the Komet put 20 more rounds of cannon fire into the last function machine gun nest on Dog One. In the distance they could see the second wave of LCT’s coming in. The remnants of Alpha Company and the Ranger Company assaulted the draw as the Komet screamed through the early morning air above the hedgerows of Normandy.

So how the hell are you guys going to get to Bavaria?

AAR

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Day of Days part 1

After a numbing assault of torsion and light (far worse than your previous experiences) the Komet’s sensors report that you are on the deck of a strange ship. You hear – and feel – the heavy concussions of large caliber naval guns not too far away. In between the heavies, you hear the reports of lighter pieces – all bigger than anything you have encountered previously.

On deck the crew are shouting, bewildered by your sudden appearance. It looks like they might be thinking of lashing your vehicle to the deck and arresting its occupants. At least a few of you recognize them as US military, circa WWII. Alabaster starts spooling up the engines to make a getaway.

The panzer rises into the air on its thrusters, orienting itself and reaching out with its terrain mapping radar. A moment later, you hear pings as small arms rounds begin striking the hull. Alabaster puts the throttle forward to get the hell out of dodge, when suddenly there is a loud explosion, starboard. The craft shudders under impact and the turbines start to scream. “That’s not right” Alabaster starts working his magic, jetting forward at over 200 knots. More small arms fire hits the hull, sporadically. Air bursts buffet the panzer with their concussion. Alabaster is struggling with the controls, but the craft is definitely not reaching its top speed – and its starting to list to starboard.

“The intake is jammed. We’ve got no ground effect. I’ve got to put it down or we’re going to roll.”

The Komet continues to list and lose altitude. You are now hanging by your harnesses as the main hatch rotates underneath you. You hear the attitude thrusters fire – full bore – and the ship partially corrects as it slews to present its port broadside to the oncoming fire.

Turbines and thrusters screaming, the craft slams into the shingle of the beach – partially hull down. You are still taking small arms fire, but it appears that you may have defilade at the moment form the enemy’s heavier weapons. Outside, the sensors show a small group of men to the left clustered near the shingle. The nearest is perhaps 30m away. There are bodies floating in the water. To the right, you see a smaller group of men clustered under the sea wall perhaps 150 meters away. Ahead, you see a 200m expanse of shell-cratered beach leading to bluffs at least 30 meters high. A draw leads up from the beach, almost directly ahead. On either side, you see concrete casemates and pill boxes spewing tracer fire at the clusters of men, and now at your banshee.

Your sensors are detecting artillery fire from beyond the bluffs. A light mortar round lands a few meters from the Komet. It rocks slightly under the concussion as it is sprayed with shrapnel and debris. A moment later, a much larger round rocks the panzer, throwing up a geyser of sand almost 50 meters away.

“The starboard intake is jammed! Starboard thrusters don’t work! We’re not going to be able to get off this beach on ground effect! We have to fix the intake so that we can hop out of this firezone!” Alabaster looks a little wild-eyed. “And I think we’re going to have to silence those guns to do it!”

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End of the Line (of Munchmaussen)

FNG (Cean?) joined the team to tell them that there was a problem . . .

Acatl was gunned down by Perses on full auto. he was not dead though, so Lot shot him in the head. Now he is. The homunculous collapsed after that.

Ishikawa was stun bolted by Cean(sp?) and ultimately surrendered to Perses and Gyoza, who were having flashbacks with him similar to those with Slicer Dicer.

the team activated the artifact and were transported . . .
to the deck of an LST returning after dropping its tanks in the drink on D-Day . . .

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